They healed my wounds only to promptly rob me, and put me in chains. While lying there bleeding in a recovery coma, another band of friendly slavers walked by. Almost immediately I ran into some starving bandits that wanted to say hi by clubbing the life out of me with iron pipes as if I were some plump seal on the shores of Norway. I bought some provisions and headed out with my new companion. Alright, my first quest, I thought, the naive child I was. I met an old man called Hobbs that spoke of some old cave or artifact somewhere up north. I figured I’d go to the bar and see if I could learn something from an NPC in there. You just plop down at the gates of one of the cities, with some simple tutorial messages as your only company. When I first started out with my human, one of four races, I had no idea of what to do or where to go. What’s more, it tells you almost nothing about how to do this upfront: it is a learn as you go kind of experience. Do you fancy being a merchant or a thief? A bandit-ninja or a Samurai-enforcer? Or is farming and building more your thing? Perhaps I could entice you with some open warfare and invading city-states? All of this and plenty more is possible in Kenshi. But that would be a gross reduction of what is one of the most unique gaming experiences I have had in a long time.įor starters, it is ridiculously open-ended there is no storyline to follow at all and you can basically play as almost anything. On its face, it’s an open world action RPG set in a post-apocalyptic Mad Max world that interbred with some old Akira Kurosawa movies. Pinning Kenshi down and giving it a proper description is a rather hard thing to do.
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